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Henshin Mystics are members of a monastic order that teaches
what they consider to be a great mystery of the universe: that humanity
is capable of a transformation (henshin) into divinity. Their training
and discipline is aimed toward the ultimate perfection not only of
themselves, but of all humanity. They believe this perfection is the
future of the world and of humanity. This belief fills them with a
hopeful peace.
- Hit Die: d8
- Proficiencies: No additional proficiencies are gained.
- Skill Points: 4 + Int Modifier
REQUIREMENTS:
Alignment: Any Lawful
Base Attack Bonus: +7
Skills: Lore 13 Ranks
Feats: Purity of Body
ABILITIES:
Level
1: Riddle of Awareness - The Henshin Mystic can use scrying as a
spell-like ability once per day. This grants the Henshin Mystic a +4
insight bonus on all Listen, Search and Spot checks for 1 minute per
level. Scrying isnt in Neverwinter Nights but the bonuses are
translated.
2: Blind Fight - Character gets to roll her miss chance percentile
to see if it actually hits, as well invisible creatures get no bonus to
hit the character in melee.
Diamond Body - Henshin Mystic in control of his metabolism that he gains immunity to poison of all kinds.
3: Happo Zanshin - The character gains a preternatural awareness of
danger and can no longer be flanked. This gives the henshin mystic
immunity to sneak attacks.
4: Riddle of Interaction - Henshin Mystic can use charm monster as
a spell-like ability three times per day. In addition the Henshin
Mystic gains a +4 insight bonus on all Bluff, Persuade, Taunt and
Intimidate checks.
Ki Strike - Unarmed attack is empowered with ki. The unarmed
strike damage from such an attack can deal damage to a creature with
damage reduction as if the blow were made with a weapon with a +1
enhancement bonus.
6: Blindsight - Henshin Mystic gains the ability to perfectly
sense his surroundings without relying on sight. This ability makes
invisibility and darkness irrelevant to the mystic (though he still
can't detect ethereal creatures).
Hitsu-Do - The Mystic gains the ability to cause his hands and
weapons to light up with fire. This adds 1d6 fire damage to all
attacks. This ability can be used for a duration of 2 rounds per mystic
level per day.
9: Walk Through the Mountains - The character can assume an
ethereal state for 2 rounds per level per day, as per the spell
etherealness.
10: Riddle of Invulnerability - Mystic gains damage reduction 20/+1.
MONK ABILITIES:
The Henshin mystic continues to gain levels as a monk with regard to unarmed damage. |
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