Henshin Mystic


Henshin Mystics are members of a monastic order that teaches what they consider to be a great mystery of the universe: that humanity is capable of a transformation (henshin) into divinity. Their training and discipline is aimed toward the ultimate perfection not only of themselves, but of all humanity. They believe this perfection is the future of the world and of humanity. This belief fills them with a hopeful peace.

- Hit Die: d8
- Proficiencies: No additional proficiencies are gained.
- Skill Points: 4 + Int Modifier

REQUIREMENTS:

Alignment: Any Lawful
Base Attack Bonus: +7
Skills: Lore 13 Ranks
Feats: Purity of Body

ABILITIES:

Level
1: Riddle of Awareness - The Henshin Mystic can use scrying as a spell-like ability once per day. This grants the Henshin Mystic a +4 insight bonus on all Listen, Search and Spot checks for 1 minute per level. Scrying isnt in Neverwinter Nights but the bonuses are translated.
2: Blind Fight - Character gets to roll her miss chance percentile to see if it actually hits, as well invisible creatures get no bonus to hit the character in melee.
Diamond Body - Henshin Mystic in control of his metabolism that he gains immunity to poison of all kinds.
3: Happo Zanshin - The character gains a preternatural awareness of danger and can no longer be flanked. This gives the henshin mystic immunity to sneak attacks.
4: Riddle of Interaction - Henshin Mystic can use charm monster as a spell-like ability three times per day. In addition the Henshin Mystic gains a +4 insight bonus on all Bluff, Persuade, Taunt and Intimidate checks.
Ki Strike - Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction as if the blow were made with a weapon with a +1 enhancement bonus.
6: Blindsight - Henshin Mystic gains the ability to perfectly sense his surroundings without relying on sight. This ability makes invisibility and darkness irrelevant to the mystic (though he still can't detect ethereal creatures).
Hitsu-Do - The Mystic gains the ability to cause his hands and weapons to light up with fire. This adds 1d6 fire damage to all attacks. This ability can be used for a duration of 2 rounds per mystic level per day.
9: Walk Through the Mountains - The character can assume an ethereal state for 2 rounds per level per day, as per the spell etherealness.
10: Riddle of Invulnerability - Mystic gains damage reduction 20/+1.

MONK ABILITIES:

The Henshin mystic continues to gain levels as a monk with regard to unarmed damage.

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