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The dream of melding magic and weapon play is fulfilled in the
person of the Spellsword. A student of both arcane rituals and martial
techniques, the Spellsword gradually learns to cast spells in armor
with less chance of failure. Moreover, she can cast spells through her
weapon, as well as store spells there for later use. Feared by mages
for her ability to cast in armor and by the common people for her
ability to use spells, the Spellsword often walks the world alone.
- Hit Die: d8.
- Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Arcane Spellcasting: Level 2 or higher.
Feats: Weapon Proficiency Simple, Weapon Proficiency Martial, Armor
Proficiency Light, Armor Proficiency Medium, Armor Proficiency Heavy.
Skills: Lore 6 or more ranks.
Base attack bonus: 4 or higher.
ABILITIES:
Level
1: Ignore Spell Failure 10%
2: Bonus Feat
3: Ignore Spell Failure 15%
4: Channel Spell I
5: Ignore Spell Failure 20%
6: Channel Spell II
7: Ignore Spell Failure 30%
8: Channel Spell III
9: Ignore Spell Failure 40%
10: Multiple Channel Spell I
BONUS SPELLS
Every other level in Spellsword, the character gains new spells per
day as if he had also gained a level in his highest caster class (bard,
sorcerer, or wizard). He does not learn any new spells through his
abilities.
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