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Mage Killers are a rare breed. They master magic designed for
combat against other spellcasters. They learn not only combat skills as
might be taught a warrior, but also spells that target the weaknesses
of their foes. Some use traps, others use weapons, but all hone their
magical skills to a fine point, for it is those skills that distinguish
them from the usual run of hunters and killers. They develop
friendships with the sorts of people who can lead them to their foes,
but they place the dirty business of overcoming those foes on their own
shoulders.
- Hit Die: d4.
- Proficiencies: A mage killer does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Arcane Spellcasting: Able to cast 4th-level spells.
Feats: Great Fortitude, Lightning Reflexes, Combat Casting, and Weapon Proficiency: Martial.
Skills: Spellcraft 10 ranks.
ABILITIES:
Level
1: Improved Saves
2: Augment Summoning - Creatures you summon with any summoning
spells are slightly enhanced. They gain one hit die and a +1 competence
bonus on attack and damage rolls.
3: Improved Saves - Mage Killer can select either +1 Reflex or Fortitude bonus.
4: Spell Focus: Evocation - +2 bonus on all DC checks on all spells of a particular school.
5: Improved Saves
6: Spell Focus: Necromancy
7: Improved Saves
8: Spell Focus: Conjuration
9: Improved Saves
10: Spell Focus: Transmutation
BONUS SPELLS
Upon gaining a level in mage killer, the character gains new spells
per day as if he had also gained a level in his highest caster class
(bard, sorcerer, or wizard). He does not learn any new spells through
his abilities.
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