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These knights are members of the Stargazers organization. Once
ordained, Knights of the Middle Circle accept strict demands for their
allegiance and obedience and undertake many important duties. They
provide security for Stargazer chapterhouses and may be called upon for
similar service for allies of the Stargazers. Since the Stargazers
welcome members of any class to their ranks, the Knights of the Middle
Circle often deliver membership invitations to honorable, good
adventurers or expert astronomers who have served the Outer Circle for
several years. The knights often offer missions and quests to Outer
Circle adventurers, and occasionally lead such adventures. If a mission
is too important for those not sworn to the Stargazers to know of,
Knights of the Middle Circle may be assigned to work on it secretly
under the cover of some more obvious activity.
- Hit Die: d10.
- Proficiencies: A Knight of the Middle Circle is proficient with simple and martial weapons, shields, and all armor.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Alignment: Any Good.
Base Attack Bonus: +6.
Skills: Persuade 4 ranks, Bluff 4 ranks.
ABILITIES:
Level
1: Blindfight
Combat Sense +2 - Adds a +2 bonus to Attacks and AC vs. the
targeted racial type for class level + 3 rounds. Unlimited uses a day.
3: True Strike 1/day - As the arcane spell.
5: Combat Sense +4 - The bonus to Attacks and AC increases to +4.
6: True Strike 2/day
9: True Strike 3/day
10: Combat Sense +6 - The bonus to Attacks and AC increases to +4.
SPELLCASTING
To cast a spell, the Knight of the Middle Circle must have a Wisdom
score of 10 + the spell level. A Knight of the Middle Circle's caster
level is equal to his class level.
Spells per day:
1: 0
2: 0
3: 1
4: 1
5: 1 0
6: 1 0
7: 1 1
8: 1 1 0
9: 1 1 1
10: 1 1 1
1st Level Spells: Bless, Bless Weapon, Magic Weapon, Protection from Evil, Divine Favor.
2nd Level Spells: Aid, Divine Protection, Conviction
3rd Level Spells: Dispel Magic, Greater Magic Weapon, Prayer |
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