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The Duelist is a nimble, intelligent fighter trained in making
precise attacks with light weapons, such as the rapier. Also known as
the swashbuckler, the Duelist always takes full advantage of his quick
reflexes and wits in a fight. Rather than wearing bulky armor, Duelists
feel that the best way to protect themselves is to not get hit at all.
- Hit Die: d10
- Proficiencies: A Duelist is proficient with all simple and
martial weapons, but does not gain any armor or shield proficiencies.
- Skill Points: 4 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +6
Feats: Dodge, Weapon Finesse, Mobility, Weapon Proficiency (Martial, Rogue or Elf).
Skills: Tumble 5 ranks. Perform 3 ranks.
ABILITIES:
Level
1: Canny Defense - Dodge bonus to AC based on intelligence bonus, limited by class level.
2: Thug - +2 initiative, +2 Persuade
3: Spring Attack - No longer incurs Attacks of Opportunity for moving in combat.
4: Grace - +2 Bonus to reflex saves.
5: Precise Strike +1d4 - Bonus damage while wielding a light piercing weapon.
6: Acrobatic Attack +2 - +2 attack and damage by jumping at enemy.
7: Elaborate Parry - Bonus to Parry Skill or Armor Class.
8: Improved Initiative
9: Deflect Arrows
10: Precise Strike +2d4
NOTES:
Duelist loses Canny Defense, Precise Strike, and Grace while wearing any armor or shield.
Could not implement PnP's Improved Reaction, +2 bonus to
initiative. So I gave them the Thug feat, as it is the closes thing to
it.
Could not implement PnP's Enhanced Mobility, +4 AC vs. Attacks of
Opportunity. That bonus would stack with mobility... I gave them Spring
Attack instead as that was the closest thing to it.
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