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Elemental Savants study the basic building blocks of existence
- air, earth, fire, water - learning to harness their powers.
Eventually they transcend their mortal form and become elemental
beings. Most Elemental Savants start out as wizards, although clerics
and druids are not unknown. Sorcerers occasionally take this prestige
class, but since metamagic feats are of less utility to them, they have
difficulty using the class's strengths to the fullest.
- Hit Die: d4.
- Proficiencies: An Elemental Savant does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Spellcasting: Able to cast 3rd-level spells of the proper type (Arcane or Divine.)
Skills: Lore 8 ranks.
ABILITIES:
Level
1: Elemental Transition 1 - Grants Immunity to Sleep.
Resistance +5 - Grants 5 resistance to chosen element.
2: Elemental Focus +1 - Grants a DC increase for spells of the chosen element.
3: Elemental Penetration +1 - Grants a Spell Penetration increase for spells of the chosen element.
4: Elemental Transition 2 - Grants Darkvision and Immunity to Paralysis.
Resistance +10 - Grants 10 resistance to chosen element.
5: Elemental Focus +2 - Spell DC increase improves.
6: Elemental Penetration +2 - Spell Penetration bonus improves.
7: Elemental Transition 3 - Grants Immunity to Stun.
Resistance +15 - Grants 15 resistance to chosen element.
8: Elemental Focus +3 - Spell DC increase improves.
9: Elemental Penetration +3 - Spell Penetration bonus improves.
10: Elemental Perfection - Gain all benefits of being an elemental,
including immunity to poison, sleep, paralysis, stunning, critical hits
and sneak attacks. Gain the special attacks and special qualities of a
medium elemental of the chosen type. Gain immunity to the chosen
element, but take double damage from all spells of the opposing
element.
BONUS SPELLS
Upon gaining a level in Elemental Savant, the character gains new
spells per day as if he had also gained a level in his highest caster
class (bard, sorcerer, or wizard). He does not learn any new spells
through his abilities.
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