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Battleguards of Tempus are the soldier-priests of Tempus who specialize in military affairs.
- Hit Die: d10.
- Proficiencies: The Battleguard of Tempus gains proficiency in simple and martial weapons, all armor and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Any Non-Lawful.
Feats: Combat Casting, Weapon Focus (any melee weapon).
Skills: Craft (Weapon) 5, Craft (Armor) 5 ranks, Lore 5 ranks.
Base Attack Bonus: 4
Divine Spellcasting: Ability to cast spells of Level 2.
Class: Cleric.
Special: Must worship Tempus. (Must have the War domain.)
ABILITIES:
Level
1: Army Power - Able to inspire allies within 30 feet, giving them
+2 on saving throws, attacks rolls, ability checks (turning), skill
checks and damages rolls. Allies must be able to hear you.
Knowledge Lore - Bonus to the Lore skill of Battleguard's level + Intelligence modifier.
Weapon of Choice - A specific weapon gains additional benefit.
2: Enchant Weapon +1 - The battleguard may temporarily enhance his
Weapon of Choice, one minute per level, with a equivalent +1 special
ability.
3: Battle Forger - Bonus +2 to Craft (weapon and armor).
5: Lore Arms - He may cast the Identify Spell three times a day.
6: Enchant Weapon +2.
7: Die Hard - Between -1 to -9 HP, you automatically become stable.
9: Identify Arms - He may identify an armor or a weapon, three times a day.
10: Enchant Weapon +3.
BONUS SPELLS
Each two levels in Battleguard of Tempus, the character gains new
spells per day as if he had also gained a level in his highest caster
class (druid, cleric). He does not learn any new spells through his
abilities.
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