Vigilant


Part reconnaissance expert, part border guard, part spy and part diplomat, the vigilant is a highly trained warrior who can be confidently sent into any situation, no matter how grim the odds. Recruits who survive the harsh training and deadly initiation tests required to become a vigilant are assigned to one of the elite corps of these warriors, called a Vigil.

- Hit Die: d12.
- Proficiencies: A vigilant does not gain any additional weapon or armor proficiencies.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +5
Feats: Endurance, Track
Skills: Lore 4 ranks, Listen 5 ranks, Persuade 5 ranks.

ABILITIES:

Level
1: Sprint - Can move for a brief period of time as Hasted, three times per day.
2: Favored Enemy - Gains a Favored Enemy as the Ranger ability.
4: Great Fortitude - A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
5: Iron Will - The character's strong presence of mind gives him a +2 bonus to all Will saving throws.
6: Lightning Reflexes - The character's reflexes are faster than normal, granting him a +2 bonus to all Reflex saving throws.
7: Toughness - A character with this feat is tougher than normal, gaining one bonus hit point per level.
9: Vigilant Natural Armor - Gains plus 2 to his natural armor class.
10: Vigilant Natural Healing - Regenerates hit points at a rate of one per round.

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