Thayan Knight


While the Red Wizards of Thay are not opposed to blasting their opponents with deadly spells or shredding the minds of their enemies with dark magic, there are times when they need protectors who have mastered the art of swordplay. These protectors are the Thayan Knights, familiar with magic, and loyal to none but the tattooed mages. The Thayan Knights act as bodyguards and enforcers for the Red Wizards. They lead common Thayan troops into battle and help guard the wizard enclaves. Although they are referred to as knights, they have no code of conduct, and the only rule that binds them is that their lives are worth nothing compared to the safety of the Red Wizards.

- Hit Die: d10
- Proficiencies: Thayan Knights gain no proficiencies.
- Skill Points at Each Level: 2+ Int modifier.

REQUIREMENTS
Race: Human.
Alignment: Non-Good.
Base Attack Bonus: +5
Skills: Lore 4 ranks, Intimidate 2 ranks.
Feats: Iron Will, Weapon Focus: Longsword

ABILITIES:

Level
1: Horror of Thay - +2 saves against Fear, +1 against Mind Affecting.
Zulkir's Favor - +2 Reflex Saves, +2 Intimidate. Automatically fail any mind affecting save vs. a Red Wizard.
2: Zulkir's Defender: +2 Attack and +2 Damage against all creatures that attack you.
3: Bonus Feat: Any feat from the fighter bonus list except Weapon Specialization.
4: Horror of Thay - +4 saves against Fear, +2 against Mind Affecting.
Final Stand 1/day - All allies gain 2d10 temporary HP for a number of rounds equal to class level + Cha modifier.
5: Zulkir's Champion: +2 Reflex saves, +4 Intimidate.

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