Tempest


The Tempest is the point of calm within a whirling barrier of deadly blades. Poets use colorful terms such as dancer to describe the movement of a Tempest and her two blades, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone - least of all poets. The Tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of her enemies.

- Hit Die: d10.
- Proficiencies: Tempests gain no weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: +9.
Feats: Ambidexterity, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Ambidexterity and Two-Weapon-Fighting at Level 1.

ABILITIES:

Levels
1: Improved Two-Weapon Fighting - Character is able to get a second off hand attack at a -5 penalty to attack roll.
2: Two-Weapon Defense +1 - The Tempest gains +1 bonus to her dodge AC.
4: Two-Weapon Defense +2 - Bonus improves to +2.
5: Greater Two-Weapon Fighting - Tempest gains another attack per round, but at a -2 penalty to her attack bonus.
7: Two-Weapon Defense +3 - Bonus improves to +3.
8: Absolute Ambidexterity - Decreases the two-weapon fighting penalties to -0/-0 or -2/-2 with a non-light weapon in the off-hand.
10: Supreme Two-Weapon Fighting - Tempest gains another two attacks per round in her off hand but at a -4 penalty to her attack bonus.

NOTE:
The Tempest is best in light armor. While wearing heavy or medium armor a tempest loses all bonus abilities.

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