Telflammar Shadowlord


The Shadowmasters of Telflammar are a notorious thieves' guild. The Shadowmasters are made up of burglars, murderers and thugs.

- Hit Die: d6.
- Proficiencies: The Shadowmasters of Telflammar gains no proficiency in any weapons and armors.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Alignment: Any Non-Good.
Feats: Blind-Fight, Dodge, Mobility, Spring Attack.
Skills: Hide 10 ranks, Move Silently 10 ranks, Lore 2 ranks.
Sneak Attack: 2d6.
Special: Must have at least ONE of the following:
1) A token proving a donation of 10,000 gold to the Telflamm Guild
2) The ability to cast Level 4 Arcane Spells
3) Shadowdancer Level 1

ABILITIES:

Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - May Teleport 20 feet per class level per day, but after teleport you can't take any actions until next turn.
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
4: Shadow Pounce - After use Shadow Jump, may execute a full attack after teleport.
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.

SPELL LIST:

Spells per day:
1: 1 0 0
2: 2 0 0
3: 3 1 0
4: 4 2 0
5: 4 2 1
6: 4 3 2

Available Spells:
Level 1: Blindness, Darkness, Invisibility
Level 2: Haste, Improved Invisibility, Vampire Touch.
Level 3: Confusion, Invisibility Sphere


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