Shou Disciple


Shou Disciples are martial artists who have studied or observed the monks of Kara-Tur and seek to emulate their style. Focusing more on the martial aspects of a monk's training, they sacrifice the enlightenment and supernatural abilities of the true ascetic. Shou Disciples fight with martial weapons and often wear armor, instantly marking them as different from monks.

- Hit Die: d10.
- Proficiencies: A Shou Disciple gains martial weapons and light armor.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:
Base Attack Bonus: +3.
Feats: Dodge, Improved Unarmed Strike, Weapon Focus (Unarmed).
Skills: Tumble 4 ranks, Jump 8 ranks.

Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped.

ABILITIES:

Level
1: Unarmed Strike (Table Below), Dodge Bonus (Table Below)
2: Bonus Feat
3: Martial Flurry (Light Weapons) - Adds +1 Attack a round at the cost of -2 Attack Bonus
4: Bonus Feat
5: Martial Flurry (Any Weapon) - Adds +1 Attack a round at the cost of -2 Attack Bonus

Bonus Feat List - Lightning Reflexes, Deflect Arrows, Imp / Expertise, Imp / Knockdown, Improved Initiative, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Specialization.

Unarmed Damage Table
Level
1: 1d6
2: 1d8
3: 1d10
4: 1d10
5: 2d6

Dodge Bonus (This replaces the bonus from the Dodge feat).
Level
1: +1
2: +2
3: +2
4: +3
5: +3

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