Ocular Adept


Each beholder believes that it represents a state of true perfection. Among the desperate wastrels of decadent cities and debased explorers of the subterranean Underdark can be found humanoids who agree, and who have entered into a surgical pact with the beholder race in an attempt to achieve even a sliver of that perfection. These so-called Ocular Adepts, outcasts to their own societies, have pledged their services to one or more eye tyrants and pledged their religious devotion to the alien entity known as the Great Mother, the deity matron of all beholders.

- Hit Die: d8.
- Proficiencies: An Ocular Adept does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Classes: Druid or Cleric.
Alignment: Lawful Evil or Neutral Evil.
Skills: Concentration 8 or more ranks.
Feats: Toughness.

ABILITIES:

Level
1: Charm Person Ray - Twice per day spell-like ability.
2: Sleep Ray - Twice per day spell-like ability.
3: Inflict Moderate Wounds Ray - Twice per day spell-like ability.
4: Slow Ray - Twice per day spell-like ability.
5: Fear Ray - Twice per day spell-like ability.
6: Charm Monster Ray - Twice per day spell-like ability.
7: Telekinesis Ray - Twice per day spell-like ability.
8: Flesh to Stone Ray, - Twice per day spell-like ability.
9: Disintegrate Ray - Twice per day spell-like ability.
10: Finger of Death Ray - Twice per day spell-like ability.

BONUS SPELLS

Upon reaching level 1, 3, 5, 7, and 9 the character gains new spells per day as if he had also gained a level in cleric.

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