Ninja Spy


Ninja spies are perhaps the most enigmatic and mysterious class. While some ninja are little more than assassins, true ninja spies are masters of exotic weapons, tools of stealth and strange powers. - Hit Die: d8. - Proficiencies: A ninja spy gains the exotic weapon proficiency. - Skill Points: 6 + Int Modifier. REQUIREMENTS: Alignment: Any non chaotic, non good Skills: Bluff 10 ranks, Hide 10 ranks, Tumble 10 ranks. Feats: Dodge, Evasion. ABILITIES: Level 1: Use Poison - Character can now apply poison to their weapons. Exotic Weapon Proficiency. 2: Sneak Attack +1d6. Improved Evasion - Upon a failed Reflex saving throw, player receives only half damage. 3: Epic Skill Focus: Tumble - Player gains +3 bonus to all skill checks with Tumble. 4: Hide in Plain Sight - Character can hide even while being observed. 5: Sneak Attack +1d6. 7: Mask of a Thousand Faces. 8: Venom Immunity - Ninja spy becomes immune to forms of poisons. Sneak Attack +1d6. 9: Slippery Mind - Failed Will saving throws now receive an automatic re-roll. 10: Improved Invisibility - As per the spell, once a day.

2005 ©  Unifree NWN Server
http://nwn.unifree.ru/