The Master of Shrouds is an evil spellcaster who magically
seizes incorporeal undead and sets them to do her bidding. The wrathful
undead spread fear and death as they vent their anger at being
disturbed. While a Master of Shrouds has some divine spells, her
primary tool is the ability to summon incorporeal undead creatures to
serve her. Evil clerics most often become Masters of Shrouds, though
ex-paladins may do so if they turn far enough from their lawful good
roots and gain access to one of the required domains.
- Hit Dice: d8.
- Proficiencies: Masters of Shrouds are proficient with all simple weapons, with all types of armor, and with shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Evil
Skills: Concentration 10 ranks, Spellcraft 10 ranks.
Spells: Ability to cast divine spells, and access to at least one of these domains: Death, Evil, Protection
ABILITIES:
Level
1: Extra Turning - Character is now able to turn an additional six times per day.
Death Domain - Master of Shrouds can summon a Negative Plane Avatar dependant upon level.
Evil Domain - Player is able to turn outsiders.
Protection Domain - Character gains access to certain protective spells.
3: Summon Undead I - The Master of Shrouds can summon an Allip.
5: Summon Undead II - Character can now summon a Wraith.
7: Summon Undead III - Spectre.
9: Summon Undead IV - Improved Spectre.
BONUS SPELLS:
When a new Master of Shrouds level is gained, the character gains
new spells per day as if she had gained a level in the cleric class.
She does not, however, gain any other benefit a character of that class
would have gained (e.g., improved chance of rebuking or controlling
undead).
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