Man at Arms


While a fighter concentrates on mastering one or two weapons, a Man at Arms prefers a wider familiarity with weapons.

- Hit Die: d10.
- Proficiencies: Proficient with all types of weapon, armor and all shields.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Base Attack Bonus: 8
Feats: Power Attack, Weapon Focus (any four weapons).

ABILITIES:

Level
1: General Specialization: Gains a +1 to attack and damage with any weapon.
2: None.
3: Master Critical: Have Improved Critical feat with any weapon he has Weapon Focus in.
4: Focused Strike: When he using the Power Attack feat he deals additional damage, equal to his Dex mod. (Limited by the power attack level.)
5: Improved Initiative.
6: Strike at the Core: Your weapon deals Constitution damage (DC: 10+Class Level).
7: Spring Attack
8: Furious Assault: Gains the ability to make an additional attack, but his attacks suffers a -2 penalty.
9: Legendary Prowess: gains +2 to AC, attack and damage.
10: Epic Initiative

EPIC:

Bonus Feats: The epic Man at Arms gains a bonus feat every four levels after 10th

Epic Strike at the Core: your DC increase by +1 every 5 level.

Epic Man at Arms Bonus Feats List:
Armor Skin, Damage Reduction, Devastating Critical, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Prowess, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative.

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