Initiate of Draconic Mysteries


Not all who explore the mysterious powers of dragons do so out of heritage or religious faith. Some become Initiates of Draconic Mysteries; students of a knowledge that leads to greater power.

- Hit Die: d8.
- Proficiencies: None.
- Skill Points: 4 + Int Modifier.

REQUIREMENTS:

Skills: Concentration 6, Lore 6, Tumble 4, Jump 8.
Feats: Alertness, Improved Unarmed Strike, Power Attack.

ABILITIES:

Level
1: Evasion - Upon successful Reflex saving throws, the character takes no damage.
2: Claw of the Dragon +1 - Unarmed strike gains a + 1 enhancement and adds slashing damage.
3: Keen Sense - Gain Low-Light Vision and Darkvision.
4: Increased Unarmed Damage - Unarmed strike increased by a die (d3 to d4 or d8 to d10).
Polymorphed - Increase the creature damage (wildshape, shapechange, etc)
5: Frightful Presence - You have a Fear Aura (Dragons are immune).
Claw of the Dragon +2.
6: Improved Evasion - Upon failed Reflex saving throws, character receives only half damage.
7: Spell Resistance - 15 + class level.
8: Increased Unarmed Damage.
Claw of the Dragon +3.
9: Stunning Strike - Unarmed strike may stun for 1 round, five percent change of striking.
10: Dragon Shape - Gains the ability to turn into Huge Dragon (once per day, max 1 hour).

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