The random madness of the thunderstorm and the
unpredictability of the slaadi come together in the soul of the
Frenzied Berserker. Unlike most other characters, she does not fight to
achieve some heroic goal or defeat a loathsome villain. Those are mere
excuses - it is the thrill of combat that draws her. For the Frenzied
Berserker, the insanity of battle is much like an addictive drug - she
must constantly seek out more conflict to feed her craving for battle.
- Hit Die: d12.
- Proficiencies: Frenzied Berserkers gain no weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Non-lawful
Base Attack Bonus: +6.
Feats: Cleave, Intimidating Rage, Power Attack.
ABILITIES:
Levels
1: Frenzy - Increases strength +6 (+10 at 8), reduces AC -4, takes
2 damage per round and attacks nearest target (friends included),
useable once per day.
2: Great Cleave - Like Cleave, except upon killing an enemy there is no limit to subsequent attacks.
Remain Conscious - Player is alive until they hit -10 HP.
3: Frenzy - Can be used twice a day.
4: Deathless Frenzy - Player can not die until their frenzy is
over. This ability does not prevent death from spell effects such as
slay living or disintegrate.
5: Frenzy - Can be used three times a day.
Improved Power Attack - Increases damage by +10, but gives a -10 attack penalty.
6: Inspire Frenzy - Causes friendly party members within a 10 ft radius to make a will save or enter a frenzy.
7: Frenzy - Four uses a day.
8: Greater Frenzy
Inspire Frenzy - Increases to two uses a day.
9: Frenzy - Five uses a day.
10: Inspire Frenzy - Three uses a day.
Supreme Power Attack - Gives a -10 penalty to attack, but gives +10 bonus to damage.
No longer winded after a frenzy
NOTE:
Cannot have haste cast on you while frenzied.
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