Fist of Raziel


The Fist of Raziel represents a knightly order dedicated to the celestial patron of holy warfare against evil. Raziel's crusaders lead the charge against evil wherever it is found. Smiting Evil is their specialty.

- Hit Die: d10.
- Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields(except tower shield).
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Alignment: Lawful Good.
Feats: Power Attack.
Skills: Persuade 5 ranks, Lore 5 ranks.
Divine Spellcasting: Can cast 1st level spells.
Base Attack Bonus: 6
Spell: Able to cast Divine Favor (Cle 1/Pal 1).

ABILITIES:

Level
1: Magic Circle Against Evil - Constant magic circle, as the spell.
Smite Evil (Weapon considered Divine) - Can smite evil once a day
3: Smite Evil (all threat are critical rolls) - Can smite evil twice a day.
5: Smite Evil (+2d6 Holy dmg vs. Evil) - Can smite evil three times a day.
Sanctify Martial Strike: A specific weapon gains dmg +1 vs. Evil and +1d4 vs. Outsider and Undead ( Prerequisite: Charisma 15 and Weapon Focus).
7: Smite Evil (+2d8 Holy dmg vs. Outsider or Undead Evil) - Can smite evil four times a day. Doesn't stack with +2d6 dmg.
9: Smite Evil (Smite all targets in area to a maximum of five) - Can smite evil five times a day.
10: Holy Martial Strike - Any weapon wielded is treated as +2d6 Holy damage vs. Evil.

BONUS SPELLS

Upon gaining a level in Fist of Raziel, the character gains new spells per day as if he had also gained a level in his highest caster class (Cleric or Paladin). He does not learn any new spells through his abilities.

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