While many view the Fists of Hextor simply as effective if
brutal mercenaries, they are in fact templars sworn to the service of
their unforgiving deity. The world is a dark and unforgiving place, or
so says the Church of Hextor, wherein the strong survive by ruling the
weak and forging order from the chaos. To support its dogma, the Church
established this elite company of templars and made them available to
hire to those whose cause complemented the Church's ultimate goals (and
who could, naturally, afford to pay the hefty tithes necessary to
maintain a crack unit of well-armed and well-trained men and women).
The Fists are infamous for their efficient brutality: Nowhere will an
employer in need of military aid locate mercenaries more dedicated to
ensuring that the rule of law prevails over the forces of anarchy and
chaos.
- Hit Dice: d10.
- Proficiencies: Fists of Hextor are proficient with simple and martial weapons, all types of armor, and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Alignment: Lawful Evil, Neutral Evil or Lawful Neutral
Skills: Spot 4 ranks, Intimidate 4 ranks, Lore 4 ranks
Feats: Power Attack, Cleave, Martial Weapon Proficiency
Base Attack Bonus: +5
ABILITIES:
Level
1: Brutal Strike +1 - +1 to either attack or damage rolls. Permanent bonus.
2: Strength Boost - +4 Str for 4 rounds + Fist of Hextor level, once per day.
3: Frightful Presence - Fear in a radius of 5 feet per level, once per day.
4: Brutal Strike +2
5: Strength Boost - Can now be used twice a day.
6: Frightful Presence - Can now be used twice a day.
7: Brutal Strike +3
8: Strength Boost - Three times a day.
9: Frightful Presence - Three times a day.
10: Brutal Strike +4
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