Champions of Bane are tyrannical warriors who dedicate
themselves to Bane's cause, slowly but inevitably bringing more land
and power to Bane, and unswerving loyalty to his cause of domination.
Bane has the portfolios of Fear, Strife, Tyranny, and Hatred.
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, light and medium armor, and shields.
- Skill Points: 2 + Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7
Feats: Weapon Focus: Morningstar
Alignment: Lawful Evil
ABILITIES:
Level
1: Lay on Hands - Can heal damage equal to class level multiplied by their Charisma modifier, deals damage to undead creatures
2: Sacred Defense - +1 to all saving throws.
3: Smite Good - Once per day may add Charisma bonus to attack roll
and do +1 point of damage per level of Champion and Blackguard.
4: Sacred Defense - +2 to all saving throws.
5: Divine Wrath - Once per day +3 to attack, damage and saving
throws, and Damage Reduction +1/5 for a number of rounds equal to
Charisma bonus.
6: Sacred Defense - +3 to all saving throws.
8: Sacred Defense - +4 to all saving throws.
10: Sacred Defense - +5 to all saving throws.
Champions of Bane receive a bonus feat every second level.
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