Bonded Summoner


The Bonded Summoner knows elementals. He instinctively knows elementals' strengths and develops an unbreakable bond with a powerful elemental companion. With time, the elemental forces he develops deepen, blurring the line between summoner and summoned.

- Hit Die: d4.
- Proficiencies: None.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Skills: Lore 8
Feats: Familiar.
Arcane Spellcasting: Ability to cast spells of Level 2.

At level 1, he pick his element of study: Air, Earth, Fire or Water.

Energy associated with Element:
Air--------Electricity
Earth----Acid
Fire------Fire
Water--Cold

ABILITIES:

Level
1: Elemental Companion (Medium) - Replaces your familiar with a Medium Elemental.
Resistance Energy 5.
3: Elemental Companion (Large)
Resistance Energy 10.
Immunity to Sleep.
5: Elemental Companion (Huge)
Resistance Energy 15.
Immunity to Poison.
7: Elemental Companion (Greater)
Resistance Energy 20.
Immunity to Paralysis.
9: Elemental Companion (Elder)
Immunity to Energy.
Immunity to Sneak Attack.
10: Elemental Form - Character gains the ability to turn into Elemental Elder (once per day, max 10 hours).
Immunity to Critical Hits.
Elemental Type - Your type change to Elemental and your Subtype change to your Element.

BONUS SPELLS

Each two levels in Bonded Summoner, the character gains new spells per day as if he had also gained a level in his highest caster class. He does not learn any new spells through his abilities.

SUBTYPE:

Air: Speed +25 %
Earth: Not change
Fire: Vulnerability to Cold +50 %
Water: Vulnerability to Fire +50 %

COMPANION POWER:

Arcane Caster Level
up to 8: gains Improved Evasion, Share Spells
9 - 11: Spell Resistance (Arcane Spellcaster level +5)
12+: Improved Speed (+10 feet).

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