Acolyte of the Skin


The temptation of power drives some people to extreme lengths, regardless of the consequences. Replacing your own skin with that of a living demon is a goal that most couldn't even conceive of, let alone consider. But this ghastly fate is exactly what some spellcasters seek in their desperate quest.

- Hit Die: d4.
- Proficiencies: An Acolyte of the Skin does not gain any additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Arcane Spellcasting: Able to cast 3rd-level spells.
Skills: Lore 8 ranks.
Alignment: Non-good.

ABILITIES:

Level
1: Wear Fiend - Grants +1 Natural Armor, +2 Dexterity and Dark Vision.
2: Flame Resistant - Gains 20 fire resistance.
3: Fiendish Glare - Glare can decrease a foe's abilities and even stun weak opponents.
4: Fiendish Knowledge - Bonus feat of your choice.
5: Skin Adaptation - Grants +2 Natural Armor, +2 Constitution.
6: Cold Resistant - Gains 20 cold resistance.
7: Glare of the Pit - Once per day, glare can torch an opponent, dealing 16d6 damage.
8: Fiendish Knowledge - Bonus feat of your choice.
9: Summon Fiend - Can summon a Vrock once per day.
10: Symbiosis Grants 20/+1 Damage reduction. For each 5 Epic levels, it gains +1.

BONUS SPELLS

Every other level in Acolyte of the Skin, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities.

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